Maya: Rigging for Unity 2019

This post is a collection of troubles, tips and tricks that I’ve learned while rigging characters in Maya for use in Unity. It serves as both a collection of “mini tutorials” and more generally what to do, and what not to do.

Mapping Square Input to Circle in Unity 2017

Moving the player using the input from a keyboard of joystick is easy, though as soon as you start moving in a diagonal direction either using thumb sticks or pressing down two keys at once, you may notice the player will move faster compared to walking forward of sideways. Mapping to a circle can solve this issue.