Unity has a 4GB hard limit for any scene assets or asset bundles which can create problems. This is my workaround.
This post is a collection of troubles, tips and tricks that I’ve learned while rigging characters in Maya for use in Unity. It serves as both a collection of “mini tutorials” and more generally what to do, and what not to do.
Songbird is a VR experience by the Guardian. It is a short narrated experience concerning rare birds close to extinction on Hawaii.
A look behind the scenes of Songbird.
It is sometimes desireable to use stepped keys or tangents, to achieve a stop-motion quality in your animation. If you are unsure what I’m referring to, it is the style of animation seen in games like Harold Halibut or Armikrog.
Any graphics element like UI, sprites, meshes etc. that uses textures with transparency, can potentially suffer from white edges around transparent areas.
Moving the player using the input from a keyboard of joystick is easy, though as soon as you start moving in a diagonal direction either using thumb sticks or pressing down two keys at once, you may notice the player will move faster compared to walking forward of sideways. Mapping to a circle can solve this issue.