Recently at work I’ve had a need for projecting images onto 3D models and baking the textures down for use in Unity. This led me to try a few different techniques for baking texture projections. I tried Maya’s native projection, Renderman and finally Nuke, which by far was the easiest and fastest of the three. Especially since we often needed to adjust the textures and re-project them.
Making custom scripts easily accessible can be a big time saver and necessary when optimising your pipeline. This tutorial will explain how you can setup custom menus in Nuke, that will execute your own Python scripts.
Environment variables in Nuke can be very useful for working on projects where files are not necessarily saved in identical locations. But how do you make them available every time you start your Mac?