It is sometimes desireable to use stepped keys or tangents, to achieve a stop-motion quality in your animation. If you are unsure what I’m referring to, it is the style of animation seen in games like Harold Halibut or Armikrog.
Hammered gold, or a “hammered” look in general can be a very charming and desireable look, as it gives a feel of something handmade and naturally worn. It is also applicable to give objects an antique look.
Though this article is based on RenderMan 21.5 for Maya, it should be easily modified for any application using RenderMan.
Working document where I write down my notes about using PySide for Maya, which may prove to be useful to others as well.
Tool for fixing shelves not saving when you close Maya, along with a description of the issue if you prefer to fix it manually.