Back in the early days of the development of Feels (what would later become Lost Tracks), I knew that I wanted to use the microphone for gameplay somehow. I didn’t know what exactly, but I knew the game was about getting courage to speak so it seemed obvious that it should use the microphone.
A decision like that appeared harmless, but it turned out that is wasn’t as simple as pressing “Build and run” in Unity… It isn’t a complete nightmare, though, so keep on reading.
Bachelor project from The Animation Workshop. A poetic art/adventure game where you are in the pursuit of courage and trying to mend your conflicting self. A journey through your subconscious world makes you deal with the fears and doubts that hinders you from talking to the stranger. Glimpses of your own courage leads you through dark forestry, foggy landscapes and empty spaces where you are faced with the difficulties that prevents you from talking to the woman on the train.