Recently, I had some fun with Scratch. Even though I could probably get a better result using Unity (and with less headache), it was fun to be somewhat limited.
I decided to make a small game. Pong – with a twist. In particular, doing the enemy AI and fine-tuning the game was the most fun – like adding a bit of acceleration/deceleration to movement. Also, the visual effects was great fun.
Play the game: https://scratch.mit.edu/projects/225537836/
Latest reel, updated March 2017.
Bachelor project from The Animation Workshop. A poetic art/adventure game where you are in the pursuit of courage and trying to mend your conflicting self. A journey through your subconscious world makes you deal with the fears and doubts that hinders you from talking to the stranger. Glimpses of your own courage leads you through dark forestry, foggy landscapes and empty spaces where you are faced with the difficulties that prevents you from talking to the woman on the train.
A game I made in collaboration with Bo Mathorne, Emil Bering Kjæhr, Peter Meldgaard, and Morten Lennert. We wanted to experiment more with concepts and roughly half of the time was spend on dicussing them. In the end it turned out to be an abstract story/puzzle game.