Binary Pong 2018

Recently, I had some fun with Scratch. Even though I could probably get a better result using Unity (and with less headache), it was fun to be somewhat limited.

I decided to make a small game. Pong – with a twist. In particular, doing the enemy AI and fine-tuning the game was the most fun – like adding a bit of acceleration/deceleration to movement. Also, the visual effects was great fun.

Play the game: https://scratch.mit.edu/projects/225537836/

Isbjerg 2018

Photos shot on a Fujifilm X-T2 using an Olympus Zuiko 28mm F/2.8 lens with a Hoya R72 filter. The “macro” shots were taken using a 12mm extension tube.

Blåvand 2018

Blåvands Huk beach and dunes. Westernmost point of Denmark. During World War II the Germans placed bunkers along the beach as part of their surveillance and defence.

Nuke: projection mapping and baking textures 2018

Recently at work I’ve had a need for projecting images onto 3D models and baking the textures down for use in Unity. This led me to try a few different techniques for baking texture projections. I tried Maya’s native projection, Renderman and finally Nuke, which by far was the easiest and fastest of the three. Especially since we often needed to adjust the textures and re-project them.

Photoshop: color, value and grayscale 2018

Many people want to check their “values” when doing digital artwork in Photoshop. That is, how bright or contrasty different areas of their image is. Different colors are perceived as brighter or darker than others. For example, blue appears darker than yellow, and cyan appears brighter than red. This is how you correctly preview your values using a grayscale version of your image.

RenderMan: hammered metal shader 2017

Hammered gold, or a “hammered” look in general can be a very charming and desireable look, as it gives a feel of something handmade and naturally worn. It is also applicable to give objects an antique look.

Though this article is based on RenderMan 21.5 for Maya, it should be easily modified for any application using RenderMan.

Mapping Square Input to Circle in Unity 2017

Moving the player using the input from a keyboard of joystick is easy, though as soon as you start moving in a diagonal direction either using thumb sticks or pressing down two keys at once, you may notice the player will move faster compared to walking forward of sideways. Mapping to a circle can solve this issue.

iOS: bluetooth and microphone input 2017

Back in the early days of the development of Feels (what would later become Lost Tracks), I knew that I wanted to use the microphone for gameplay somehow. I didn’t know what exactly, but I knew the game was about getting courage to speak so it seemed obvious that it should use the microphone.

A decision like that appeared harmless, but it turned out that is wasn’t as simple as pressing “Build and run” in Unity… It isn’t a complete nightmare, though, so keep on reading.

Nothing Happens 2017

Nothing Happens is a short animation film and a cinematic VR experience which questions the role of the spectator, by inviting the individual to participate in an event. VR allows us to choose our perspective, allows us to dwell on the details and absorb the unique atmosphere. The project explores a new kind of narrative, a new way of being in a painting, a work of art that is truly comprehensive and immersive. Nothing Happens offers a new way of looking. It is about spectatorship, about watching and being watched. It is about being present.