Photoshop: color, value and grayscale 2018

Many people want to check their “values” when doing digital artwork in Photoshop. That is, how bright or contrasty different areas of their image is. Different colors are perceived as brighter or darker than others. For example, blue appears darker than yellow, and cyan appears brighter than red. This is how you correctly preview your values using a grayscale version of your image.

Nuke: environment variables in macOS Sierra 2017

Environment variables in Nuke can be very useful for working on projects where files are not necessarily saved in identical locations. But how do you make them available every time you start your Mac?

RenderMan: hammered metal shader 2017

Hammered gold, or a “hammered” look in general can be a very charming and desireable look, as it gives a feel of something handmade and naturally worn. It is also applicable to give objects an antique look.

Though this article is based on RenderMan 21.5 for Maya, it should be easily modified for any application using RenderMan.

Mapping Square Input to Circle in Unity 2017

Moving the player using the input from a keyboard of joystick is easy, though as soon as you start moving in a diagonal direction either using thumb sticks or pressing down two keys at once, you may notice the player will move faster compared to walking forward of sideways. Mapping to a circle can solve this issue.

iOS: bluetooth and microphone input 2017

Back in the early days of the development of Feels (what would later become Lost Tracks), I knew that I wanted to use the microphone for gameplay somehow. I didn’t know what exactly, but I knew the game was about getting courage to speak so it seemed obvious that it should use the microphone.

A decision like that appeared harmless, but it turned out that is wasn’t as simple as pressing “Build and run” in Unity… It isn’t a complete nightmare, though, so keep on reading.